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- ; help file for PC-Draft-CAD
-
- :general
- keyboard commands:
- A &Arc N &New Object
- B &Box O m&Ove end point
- C &Circle P &Pan
- D &Dimension Q &Quick move
- E &Ellipse R sea&Rch for element
- F &Flash current element S suspend cursor incr.
- G &Get next element T &Text
- H &Home cursor U &Undo
- I c&Ircle (3 points) V di&Vide element
- J ad&Just element W &W-zoom
- K full cursor on/off X &XCross elements
- L &Line Y Curve
- M &Multi-line Z &Zoom (n)
-
- AltA &Arc > 180 degrees AltO go to next &Object
- AltB &Base set AltP &Panel on/off
- AltC switch mouse &Cursor AltR &Reset default colors
- AltD set &Drawing extents
- AltE snap to &Endpoint AltT macro &Text entry
- AltF &Fill pattern AltU restore element
- AltG &Get prev element AltV macro Pause
- AltH go to object origin AltW macro &Window
- AltI macro &Input AltX Area calculation
- AltK macro &Klear popup AltY move to next La&Yer
- AltL double &Line AltZ &Zip to base point
- AltM snap to &Midpoint AltF1 menu bar on/off
- AltN &New Layer/Object Shift F1 - F10 change view
- Ctl-F1 CGA foreground color Ctl-V Spline Cur[V]e
-
-
- For detailed help on each command, press the function key for a
- menu, select a menu option, then press F1.
- :file help
-
- Enter a file specification, including drive and path if necessary:
-
- {Drive:}{path}\{filename}
-
- When entering a filename for any file operation, you can enter a
- wildcard filename mask with '*' characters. When you press
- [Enter], a list of all files that match the filename mask will be
- displayed. For example enter DWG\*.DWG:
-
- Also you can automatically add the wild card to the path by
- pressing either the up or down arrow keys & or &.
-
- To search the directory other than the current one, enter the DOS
- path information, for instance to refer to the directory contain-
- ing font files, enter: "FON\", then press & or &. (You must
- have the '\' at the end.) The search path will be expanded to:
- FON\*.FON. Press [Enter] to display the FON directory.
- :enter num
-
- Enter a number for this field...
-
- :drawing name
-
- Drawing Name:
-
- The drawing can be given a name which will be displayed on the
- control panel.
-
- :scale
-
- Scale
-
- You determine the relationship between drawing units and "real
- world units" such as feet and inches by setting the drawing
- scale. This is actually a ratio between drawing units and inches.
-
- This scale determines the smallest increment in real world units
- that you can position drawing elements. Initially, PC-Draft is
- configured with the drawing scale set to 0.0625. This means that
- the distance between each drawing unit is 0.0625 of an inch (1/16
- inch). So, the finest detail you can reach in the drawing is 1/16
- inch. With this setting, the real world dimensions of the full
- drawing is 171 feet square.
- :s&Et Scale
- Scale
-
- You determine the relationship between drawing units and "real
- world units" such as feet and inches by setting the drawing
- scale. This is actually a ratio between drawing units and inches.
-
- This scale determines the smallest increment in real world units
- that you can position drawing elements. Initially, PC-Draft is
- configured with the drawing scale set to 0.0625. This means that
- the distance between each drawing unit is 0.0625 of an inch (1/16
- inch). So, the finest detail you can reach in the drawing is 1/16
- inch. With this setting, the real world dimensions of the full
- drawing is 171 feet square.
- :layer name
-
- Layer Name:
-
- Each Layer can be given a name which will be displayed on the
- control panel. This will help identify the current (active) layer.
-
- :object name
-
- Object Name:
-
- Each Object can be given a name which will be displayed on the
- control panel. This will help identify the current (active) Object.
-
- :arc angle
-
- Arc Angle:
-
- Enter the new angle value for this arc.
-
- :obj angle
-
- Object Angle:
-
- Enter the new angle for the rotation of this object.
-
- :&Cursor
-
- &Cursor command:
-
- To specify the length to be dimensioned use one of two methods.
-
- &Cursor or:
- &Element
-
- This method lets you select the points to be dimensioned.
- When the cursor method is chosen, you then must select the two
- points in your drawing by moving the cursor and pressing [Enter].
- A small circle will appear at each point to mark its location.
-
- :&Element
-
- &Element command:
-
- To specify the length to be dimensioned use one of two methods.
-
- &Cursor or:
- &Element
-
- The element method uses the endpoints of the current element as
- the dimensioned points. Once the two dimension points are
- determined, you then move the cursor to the place where you want
- the dimension line to be drawn, then press [Enter].
-
- :&Horizontal
-
- &Horizontal command:
-
-
- :&Vertical
-
- &Vertical command:
-
-
- :&Arc int
-
- &Arc int command:
-
- There are two arc commands. The normal [A]rc command draws an
- interior arc always less than 180 degrees. Exterior arcs (greater
- than 180 degrees) may be drawn with the alternate arc command:
- [Alt + A].
-
- a. Position the cursor to the center of the arc.
- b. Press [A] or [Alt + A] to start the arc command.
- c. Move the cursor outward to establish the diameter.
- d. Press [Enter] to set the diameter and first end point of the
- arc. A temporary X will mark this point.
- e. Move the cursor to establish the second end point of the arc
- and press [Enter].
-
-
- :a&Rc ext
-
- a&Rc ext command:
-
- There are two arc commands. This draws exterior arcs (greater
- than 180 degrees.
-
- a. Position the cursor to the center of the arc.
- b. Press [A] or [Alt + A] to start the arc command.
- c. Move the cursor outward to establish the diameter.
- d. Press [Enter] to set the diameter and first end point of the
- arc. A temporary X will mark this point.
- e. Move the cursor to establish the second end point of the arc
- and press [Enter].
-
- :&Spline
-
- &Spline command:
-
- This draws a true spline curve connecting up to 64 points. Move
- cursor to first point, Press [S] to start (Alt-V from keyboard)
- move the cursor to the next point, [Enter] anchors endpoint,
- move to the next end point, press [Enter], and so on.
- Press [Esc] to end this command.
-
- :cur&Ve
-
- cur&Ve command:
-
- From the keyboard, press [Y] to begin the curve command.
-
- Start at one anchor point, press [Enter] then move to the second
- anchor point, press [Enter] then move to position the conic arc.
- :&Box
-
- &Box command:
-
- Press [B] to begin the [B]ox command. The starting position is
- one corner of the box, the ending cursor position is the opposite
- corner.
-
- :&Circle
-
- &Circle command:
-
- There are two circle commands. This version uses the center point
- and one point on the circumference. Press [C] to draw a circle.
- The starting position is the center of the circle. Move the
- cursor outward to establish the diameter and press [Enter].
-
- :c&Ircle 2
-
- c&Ircle 2 command:
-
- This draws a circle from three points on its circumference. Press
- [I] to start the circle 2 command, an X will temporarily appear
- to mark the first point, move the cursor to the second point,
- when you press [Enter] the second point will be marked with an X.
- Then move the cursor to the third point and press [Enter] to draw
- the circle through the three points. You may press [Esc] at any
- time during this process to cancel the command.
-
- :&Dimension
-
- &Dimension command:
-
- This command creates automatic dimensions. When you select this
- option from the menu (or press the [D] key) a sub-menu will lets
- you to select either horizontal or vertical dimension. Then a
- second sub-menu lets you select from one of two methods. The
- cursor method lets you select the points to be dimensioned.
- When the cursor method is chosen, you then must select the two
- points in your drawing by moving the cursor and pressing [Enter].
- A small circle will appear at each point to mark its location.
- The element method uses the endpoints of the current element as
- the dimensioned points. Once the two dimension points are
- determined, you then move the cursor to the place where you want
- the dimension line to be drawn, then press [Enter]. The final
- step is to specify the text scale to use for the dimension label.
- Once all this is done the dimension will be drawn with witness
- lines, arrows and distance shown in feet and inches.
- :&Ellipse
-
- &Ellipse command:
-
- From the keyboard you start the ellipse command with [E]. As you
- move the cursor, the area of the ellipse is indicated by a
- rectangle. Move the cursor outward to establish the size of the
- ellipse and press [Enter]. Note that when you rotate an object
- that contains an ellipse, the corner points that define the
- ellipse are rotated not the drawn ellipse. This may cause
- unexpected results. For this reason, it may not be a good idea
- to use the ellipse in objects that may later be rotated.
-
- :&Home
-
- &Home command:
-
- This simply moves the cursor to the center of the screen.
-
-
- :&Line
-
- &Line command:
-
- The method for drawing lines is typical of most drawing commands,
- involving these four steps:
-
- 1. Move the cursor to one end of the future line.
- 2. Press [L] to start the line.
- 3. Move the cursor to the other end.
- 4. Press [Enter].
-
- :&XLine
-
- &XLine command:
-
- This draws two lines parallel to each other. This function is
- useful when drawing walls.
-
- The distance between the two lines is set on the Options menu.
- :Line Ends
-
- Enter 0 for normal line end: ------------------ |+|
- + + | |
- ------------------
-
- Enter 1 for top line longer: -------------------- |
- (or left side long) + + |+
- ---------------- | |
-
- Enter 2 for top line shorter: ---------------- |
- (or right side long) + + +|
- -------------------- | |
-
- Enter 3 for both shorter: ----------------
- + + +
- ---------------- | |
- | |
- :&Mult. Line
-
- &Multi-Line command:
-
- If you want to draw several connected line segments, use the
- &Multi-line command. Press &M to start, move the cursor to the
- end point, press [Enter] to anchor that end, move to the next end
- point, press [Enter], and so on. Press [Esc] to end this command.
- You can have up to 64 lines in one mult-line element
-
- :&Parallel
-
- &Parallel command:
-
- This draws a single line parallel to the previous element in the
- sequence of drawn elements.
-
- :&Text
-
- &Text command:
-
- To add text to your drawing, position the cursor and press &T to
- enter &Text mode. You can use backspace and the [<-] and [->]
- arrow keys for simple editing. Press [Enter] to accept the text
- string. You will then be asked to enter a scale value. This
- determines how big to draw the text. Enter the text scale and
- press [Enter]. You can modify the text string and the scale via
- the database window from the Objects menu (see the Object
- Commands chapter).
-
- :Text angle
-
- Enter a value for the angle to draw the text.
-
- :&Undo
-
- &Undo command:
-
- Whenever you have performed some drawing operation that changed
- the drawing in a way you did not expect (you goofed), you can
- press &U to Undo. This erases the last drawing element added to
- the drawing. The previous element in the database then becomes
- the current element. Each time you press &U another element is
- erased working backward through the drawing database.
-
- :&Fill
-
- &Fill command:
-
- This command fills a rectangular area with a repeating pattern.
- Once you have selected the area to fill (just like drawing a box)
- you select the pattern from one of the library objects or from
- one of the objects in your drawing. The special object library
- called PATTERN1.LIB contains objects specially constructed for
- use as patterns.
-
- After specifying the rectangular area to fill the object
- selection window automatically pops up. If you have an object
- library loaded, its objects will be shown. If no object library
- is loaded, or if you press the [ESC] key, the object list from
- the drawing will be shown. Select one of the objects to be used
- for the fill pattern.
- :&Database
-
- &Database command:
-
- You can view and modify values in the drawing database by opening
- the Database Window. This window will not stay open unless at least
- one element has been drawn.
-
- You can move the cursor from field to field by pressing [Enter].
- The [Tab] key moves to the next component. If there is more than
- one component, such as layers, you can page through them by
- pressing [PgUp] or [PgDn] (while the cursor is within the
- component area). You can learn more about the database window by
- reading the Parts of a Drawing and Object Commands chapters.
-
- :&Add<-Lib
-
- &Add<-Lib command:
-
- Add Object from Library
-
- This command lets you select an object from the currently
- loaded object library to add to the drawing. You must first load
- an object library (to retrieve an object library, press:
- [F4]&O&R and enter the filename of the object library). When
- you select the Add<-Lib function a menu with the names of all the
- objects in the library is displayed. Select an object by moving
- the reverse video cursor with the mouse or the cursor keys and
- press [Enter]. The selected object will be added to the drawing
- and drawn using the current cursor position as the object origin.
- This object will then be the current object.
-
- :&Pick
-
- &Pick command:
-
- This lets you select an existing object from the drawing to
- make it the current object. The Move, Erase, Copy and Rotate
- commands all operate on the current object. If the selected
- object is one that had been deleted from the drawing, it will be
- reinstated with its new origin at the current cursor position.
-
- :&Move
-
- &Move command:
-
- This moves the current object origin to the current cursor
- position. To use this command you should:
-
- 1. Select the current object (with the Pick command or via the
- [Alt+O] keyboard command).
-
- 2. Position the cursor where you want the object to be.
-
- 3. Execute the Move command.
-
- :&New
-
- &New command:
-
- This starts a new object. A box pops up to let you give the new
- object a name. This new object then becomes the current object
- and each new element from that point on is added to that object.
- The direct keyboard command: [N] will accomplish the same.
-
- :&Origin
-
- &Origin command:
-
- This lets you change the origin of the current object. Once you
- have created an object there may be a more convenient location
- for the origin, when moving and copying the object. Position the
- cursor to where you want the new origin to be, then select the
- Origin command.
-
- :&Copy
-
- &Copy command:
-
- This creates a new object node in the drawing which points to the
- current object. In other words, the current object is copied. The
- location of the new object is determined by the cursor location
- when the command is executed. Position the cursor where you want
- the origin of the new object to be. This new copy is actually the
- original object re-drawn in the specified location. Changes made
- to this object affect the original object (and vice-versa).
-
- :c&Lone
-
- c&Lone command:
-
- This creates a new object in the drawing database identical to
- the current object. This is different from the Object Copy
- command which makes a new Object Node. With the clone command,
- the new object is a completely separate new object with all
- drawing elements from the original copied to the new. Changes
- made to the new 'cloned' object affect only that object.
-
- :&Erase
-
- &Erase command:
-
- This deletes the current object node from the drawing database.
- The actual object is not deleted, just its object node. You can
- add the deleted object back into your drawing with the Pick
- command.
-
- :&Scale
-
- &Scale command:
-
- This lets you change the relative size of the current
- object. To double an objects size (from its original size as
- drawn) enter: 2 in the pop up window. to redraw the object at one
- half its original size, enter: .5, and so on. This new scale
- affects the individual object node only. Other copies of the same
- object are not affected.
-
- :&Rotate
-
- &Rotate command:
-
- This lets you enter the amount of rotation for the current
- object. For example enter 45 to rotate the object 45 degrees
- (counter clockwise) from its original orientation. You may enter
- a negative value to rotate clockwise. This rotation affects the
- individual object node only. Other copies of the same object are
- not affected.
-
- :s&Tretch
-
- s&Tretch command:
-
- This lets you stretch (or contract) an object in any direction.
- When you select this command, the current object is outlined by a
- box. Move the lower right corner of the box to indicate the new
- size for the object, then press [Enter]. This affects all copies
- of the object.
-
- :mirror &X
-
- mirror &X command:
-
- This reverses the current object in the x direction. This
- command affects all copies of the object.
-
- :mirror &Y
-
- mirror &Y command:
-
- This reverses the current object in the y direction. This
- command affects all copies of the object.
-
- :&Group
- &Group command:
-
- With this function you create new objects from existing elements.
-
- 1 - position the cursor to the upper left corner of the area
- containing elements you want to add to the new object.
- 2 - press [F3]&G to select the &Group command from the menu.
- 3 - move the cursor to surround the elements with the box.
- 4 - press [Enter] once the box surrounds the elements you want.
- 5 - enter the name for the new object in the pop up window.
- 6 - the new object will be redrawn in place -- use the Object Move
- command to display it in a new location.
- :&Save
-
- &Save command:
-
- This saves data to a DOS file.
-
- :&Load
-
- &Load command:
-
- This loads data from a DOS file.
-
- :&Drawing
-
- &Drawing command:
-
- This lets you save or load a drawing. To avoid confusion,
- use a filename extension of .DWG
-
- :Save &Layer
- Save &Layer command:
-
- This saves only the current layer to a new drawing file. Use this
- when you want to save parts of your drawing to use in another
- drawing.
-
- Use the Com&bine command to load the new drawing into the other.
-
- This does not save Fill objects.
-
-
- :Com&bine
- Com&bine command:
-
- Use this command to load another drawing into your current drawing.
- It combines the two drawings into one.
-
- :&Font
-
- &Font command:
-
- This loads font data from a DOS file. Fonts are usually stored in
- a directory called FON and have a filename extension of .FON
-
- :&Object
- &Object command:
-
- This lets you save or load an object library.
-
- To avoid confusion, use a filename extension of .LIB.
-
- When &Saving, all current objects from the current drawing
- are saved as an object library.
-
- When &Loading, the objects library is read into memory - the
- objects may then be added to your drawing with the
-
- [F3]&Add<-Lib command.
-
- :&CAVE
-
- CAVE drawings are &CAD &ASCII &Vector &Exchange files. They are
- text files that you can exchange with other PC-Draft-CAD owners
- via electronic mail. They retain all the object characteristics
- of your original drawing.
-
- :&Macro
-
- &Macro command:
-
- This lets you save or load keyboard macro files. The default file
- extension for macros is .MAC. When you select the &Save
- operation, a macro file is opened and from that point on, each
- keystroke or mouse movement you make is saved in the file. You
- terminate this recording of keystrokes by pressing the [%]
- (percent) key. When you select the &Load operation, the specifi-
- ed macro is played back.
-
- :&W-zoom
-
- &W-zoom command:
-
- This command lets you zoom in by specifying a rectangular
- area to become the new view. This works just like the &Box
- command. Position the cursor to one corner of the area, select
- the window command (press: &W, then move the cursor to the
- opposite corner of the area to zoom, then press the [Enter] key.
-
- :&Zoom (n)
-
- &Zoom (n) command:
-
- This lets you zoom in or out by specifying a zoom factor. For ex-
- ample to zoom in and magnify the current view by two and one half
- times, select the zoom command (press &Z ) then enter 1.5, then
- press the [Enter] key. To zoom out, enter a number less than
- zero, for example enter .5 to double the area of the full drawing
- shown.
-
- :zoom &All
-
- zoom &All command:
-
- This adjusts the current view so that all objects are displayed.
- It uses the drawing extents values shown on the database window
- to determine the size of this full view.
-
- :&Center
-
- &Center command:
-
- This adjusts the current view so that it is centered around the
- current cursor position.
-
- :&Pan
-
- &Pan command:
-
- This moves the current view laterally without changing its
- magnification. Select the Pan command (press: &P) then move the
- cursor (like you were drawing a line) in the direction you want
- the view to be moved, then press the [Enter] key.
-
- :&View (n)
-
- &View (n) command:
-
- This lets you enter a view number (one of the ten saved views)
- and makes it the new current view.
-
- Shift F1 - F10 Keys
-
- You can change the current view to one of ten saved views by
- holding down the [Shift] key and pressing one of the function
- keys ([F1] to [F10]). Initially when you start a new drawing, all
- ten saved views are the same as the opening screen. The control
- panel window indicates which of these views is currently
- displayed. When you zoom or pan, the current view information is
- updated for the corresponding function key.
-
- :&Redraw
-
- &Redraw command:
-
- This forces a redraw of the drawing in accordance with the
- current view settings. If the Autodraw flag is off you must use
- this command to redraw the current view after zooms, pans, or
- after copying or moving an object.
-
- :&Split
-
- &Split command:
-
- This splits the screen into two windows each with a different
- view shown. This feature has not yet been implemented.
- :&Text redraw
-
- This option (when on) speeds up screen regeneration by skipping
- the drawing of text elements in your drawing. The more text
- elements you have and especially if you load a complex font such as
- the triplex font, the longer it takes to redraw the screen after
- pans or zooms. By setting this option to OFF text will not be drawn
- and you can pan and zoom faster. Select this option again (its a
- toggle) to turn text drawing back ON. The current setting is shown
- in the control panel.
-
- :&Fill redraw
-
- This option lets you speed up screen regeneration by skipping
- the drawing of fill elements in your drawing. By setting this
- option to OFF fill elements will not be drawn and you can pan and
- zoom faster. Select this option again (its a toggle) to turn fill
- drawing back ON. The current setting is shown in the control panel
- :&Auto redraw
-
- &Auto redraw command:
-
- This option determines whether the view of the drawing is redrawn
- on the screen after each change such as deleting, moving,
- rotating or scaling an object or changing the view with &Zoom or
- &Pan. Because it may take several seconds to redraw a
- complicated view, it will be faster if you do several operations
- before redrawing. With Auto Redraw OFF, you can always manually
- cause a redraw via the views option: [F5]&Redraw
-
- :&Ratio
-
- &Ratio command:
-
- This sets the aspect ratio to use when calculating distance in
- relationship to the actual pixel ratio of your display device.
- Normally, with an IBM CGA type display which is 640 by 200 pixels
- the ratio should be set to 1.6. You can adjust the ratio by
- turning on the grid and measuring the vertical distance between
- grid points compared to the horizontal distance and changing the
- ratio until the distance is equal.
-
- :&Snap
-
- &Snap command:
-
- With snap on, the cursor will snap into position (as you add
- drawing elements) on a grid intersection (whether grid is on or
- not).
-
- :get inches
-
- Enter the appropriate value:
-
- if Units = US Fractional: enter Feet, Inches, and fractions.
- if Units = US Decimal: enter decimal value.
- if Units = Metric: enter metric value.
-
- :&Grid
-
- &Grid command:
-
- To aid in positioning the cursor in line with other elements in
- your drawing, press [F6]&G to specify a grid spacing in terms of
- feet and inches. The grid will be spaced horizontally and
- vertically accordingly. For example, enter [2] feet and [6]
- inches to set the grid spacing to 2'-6".
-
- :&Width line
-
- &Width line command:
-
- This value determines the width of all new lines added to the
- drawing. Once an element is drawn, you can change its line width
- via the &Database selection from the Objects menu. This value is
- expressed in drawing units. Therefore the current drawing scale
- must be considered. For example if the drawing scale is set at:
- 0.0625 (each drawing unit represents 1/16 inch), if you want to
- draw a line that is four inches wide you would set the width to
- 64 (4 * 16)
-
- :&Line style
-
- &Line style command:
-
- This value determines the style of all new lines added to the
- drawing. Once an element is drawn, you can change its line style
- via the &Database selection from the Objects menu. There are
- seven line styles available:
-
- Style Number Description HPGL style
- ------------ ------------------ -----------
- 1 Solid Solid
- 2 Long Dash dotted
- 3 dotted medium dash
- 4 dash - dot long dash
- 5 medium dash dash - dot
- 6 dash - dot - dot dash - short dash
- 7 short dash dash - 2 shorts
- :&Dline dist
-
- This value determines the width between each line in the
- Double Line element. Enter the distance in the current unit
- type: Feet and inches or Metric.
-
- :&Units
-
- This selection is used to set the type of dimension units used.
- You can select from US feet and inches, US-Decimal, or Metric.
-
- Note: When you change from US dimension types to Metric, it makes
- sense to also change the drawing scale to a multiple of 10. While
- not absolutely necessary, this makes for easier positioning of the
- cursor on even dimension unit boundaries.
-
- If you have Grid "ON", you should change the grid spacing to
- reflect the current dimension unit.
-
- The current dimension unit type determines how the printing scale
- value is interpreted by the various printer drivers. Therefore you
- must be aware of the current setting when you are ready to print.
- When set to US units, the printing scale is interpreted as frac-
- tions of an inch to the foot (ie: a printing scale of 4 means 1/4
- inch equals 1 foot). When set to Metric units, the printing scale
- is interpreted as the scale ratio (ie: a printing scale of 10 means
- to print at the metric scale of 1:10).
- :&Frac.-US
-
- This sets the type of dimension units to fractional US units.
-
- Dimensions will be shown in the form: 3'-4 1/4"
-
- :&Metric
-
- This sets the type of dimension units to Metric units.
-
- Dimensions will be shown in the form: 3.25 meters
-
- :&Dec. -US
-
- This sets the type of dimension units to decimal US units.
-
- Dimensions will be shown in the form: 3.25 feet
-
- :Precision
-
- Dimension Precision:
-
- The dimension precision determines the number of decimal places
- shown in automatic dimensions in the case of US-Decimal or Metric
- dimension types. In the case of US-Fractional dimension type,
- the precision determines the smallest fraction displayed.
-
- For example, if US-Fractional dimensions are selected, enter 16
- for the precision to display fractions of an inch down to 1/16.
- If you do not want any fractional part of the inch displayed,
- enter a zero.
-
- :&Colors
-
- With the CGA driver, this menu option has the same result as
- pressing [Ctrl+F1]. For VGA and EGA systems a sub-menu lets you
- change the default color choices for all the different elements
- of your display. The color of the following screen elements can be
- set to any of the 16 possible EGA/VGA colors
-
- Drawg fg - drawing elements in objects not current.
- Drawg Bg - The basic background color for the drawing area.
- Object - The current object.
- Element - The current element.
- Panel Fg - Text color: control panel, help window, data windows.
- Panel Bg - Background color: control panel, help & data windows.
- Panel Bx - color of box border.
- Highlght - Highlighted color for root menu, full screen cursor.
- Menu Fg - Text color for menus.
- Menu Bg - Background color for menus.
- Error Fg - Text color for error message window.
- Error Bg - Background color for error message window.
- :&Flash ele
-
- &Flash element command: &F = keyboard command
-
- This flashes a box around the current element. You can use this
- command to locate which element is current in the drawing. Press
- &F to flash the current element. Note that this does not work if
- the current element is not within the current view.
-
- :&Get next
-
- &Get next command: &G or [Alt + G] = keyboard command
-
- This changes the current element to the next element in the
- current object. Each time you use this command (press &G) the
- current element is changed and the new current element is
- flashed. You can also move backward through the list of elements
- by pressing [Alt+G].
-
- :sea&Rch
-
- sea&Rch command: &R = keyboard command
-
- This makes the element in the current object closest to the
- cursor location the new current element. Position the cursor
- close to the end point of an element in the drawing and press &R
- to search through the drawing database to find that element. When
- found, a box will flash around the element to indicate that it is
- now current.
-
- :ad&Just
-
- ad&Just command: &J = keyboard command
-
- This moves the current element to the cursor location. The
- endpoint closest to the cursor is found and moved to the cursor,
- then the other endpoint is adjusted accordingly.
-
- :m&Ove end
-
- m&Ove end command: &O = keyboard command
-
- This lets you adjust one end point of the current element.
- The endpoint closest to the cursor is found and then you can move
- it to a new location just as if you were locating the second
- endpoint when originally drawing the element. Press [Enter] to
- end the command.
-
- :&X-Cross
-
- &XCross command: &X = keyboard command
-
- This command operates on two elements. It finds the intersection
- of the two elements and extends their endpoints to that
- intersection. You must first select the correct current element,
- then choose the Cross command ([F7]&X), then select the second
- element (via the &Get next or sea&Rch commands), then when you
- press the [Enter] key, the intersection will be found and the
- elements will be redrawn.
-
- :&Delete
-
- &Delete command: &U = keyboard command
-
- This deletes the current element. The preceding element in the
- database then becomes the current one. This command is the same
- as the undo command on the draw menu. "Deleted" elements can be
- restored with the re&Store command
-
- :re&Store
-
- re&Store command: [Alt + U] = keyboard command
-
- This restores a "deleted" element. The next deleted element in
- the drawing database will be found and restored. If the found
- element is not the one you wanted to restore, repeat this com-
- mand to restore the next element in sequence.
-
- :&Endpoint
-
- &Endpoint command: [Alt + E] = keyboard command
-
- This moves the cursor to the closest endpoint of the element.
-
- :&Midpoint
-
- &Midpoint command: [Alt + M] = keyboard command
-
- This moves the cursor to the middle point between end points of
- the element. In the case of box and circle element types, the
- cursor will be positioned in the center.
-
- :di&Vide ele
-
- di&Vide element command: &V = keyboard command
-
- This divides the current element into two new elements. The new
- end points for each new element are made from one of the original
- end points and the cursor position.
-
- :&Base set
-
- &Base set command: [Alt + B] = keyboard command
-
- This resets the offset dimension shown in feet and inches in the
- control panel. It is useful to reset this before you start to
- draw a new element so that you can precisely measure the distance
- from the starting point of the element.
-
- :&Print
-
- This selection starts printing. You should set all printing
- options first. It is also a good idea to save your drawing
- file before printing.
- :&Portrait
-
- &Portrait command:
-
- This selects printing with the narrow width of the paper in the X
- orientation.
-
- :&Landscape
-
- &Landscape command:
-
- This selects printing with the wide width of the paper in the X
- orientation.
-
- :&Destination
-
- &Destination command:
-
- This lets you set the DOS device used for printing. It is
- normally set to LPT1 or LPT2 to use the printer device. If you
- wish to immediately print, enter the device name such as LPT1 or
- LPT2.
-
- If, however, you wish to dump the printer control bytes to a
- file for later printing, enter the filename to use.
-
- :Prt &Scale
-
- &Scale command:
-
- This lets you set the scale to be used when printing or
- plotting. Note that when you are drawing, you are using "real
- world" dimensions. A line that is 5 foot 4 inches in the drawing
- will be plotted or printed at the scale you set. For example to
- print at a scale of 1/4 inch to the foot enter a 4 in the scale
- entry window. At this scale, the 5 foot 4 inch line will be 1 and
- 5/16 of an inch long.
-
- :&Orientation
-
- &Orientation command:
-
- This determines whether the drawing will be printed in landscape
- or portrait mode. ("Landscape" = "sideways".)
-
- :&Type device
-
- &Type device command:
-
- This determines which device driver will be used to print or plot
- the drawing. You must enter the complete filename (including
- drive and path if necessary) for the appropriate printer driver:
-
- DOT--DRV.EXE prints on any dot matrix printer that uses the Epson
- or IBM dot matrix graphics commands. This is a generic dot matrix
- printer driver which may be customized for different printers or
- resolutions. You must specify which .CFG file to use via &Config
-
- HPLJ-DRV.EXE prints on Hewlett Packard's LaserJet+ or DeskJet
- printers.
-
- HPGL-DRV.EXE is for any plotter that accepts HP's HPGL language.
- You must specify which .CFG file to use via &Config
-
- GEM--DRV.EXE converts the drawing to a GEM Draw file.
-
- WPG--DRV.EXE converts the drawing to a WordPerfect WPG file.
-
- :&Options
-
- &Options command:
-
- Displays a sub-menu from which you may set printing options:
-
- Scale
- Destination (printer or file)
- Type of device (which driver EXE program to use)
- Orientation (Portrait or Landscape)
- Mode (for LaserJet)
- Paper size (used by Preview)
- Config file (used by DOT--DRV or HPGL-DRV)
- Preview - shows printable area
- :&Mode
-
- This is for LaserJet or DeskJet printers only.
-
- It displays a sub-menu with choices for "Small" or "Large". These
- set the dots per inch (dpi) for LaserJet or DeskJet printers.
- :&Small (300 dpi)
-
- &Small (300 dpi) command:
-
- For HP LaserJet+ and HP DeskJet:
-
- [Small] prints at 300 dots per inch (2400 dots/8 inch line.)
-
- For other devices this makes no difference.
-
- :&Large (150 dpi)
-
- &Large (150 dpi) command:
-
- For HP LaserJet+ and HP DeskJet:
-
- [Large] prints at 150 dots per inch. (1200 dots/8 inch line.)
-
- For other devices this makes no difference.
-
- :p&Aper size
-
- This lets you set the size used by the preview command.
- Enter the width and height to use in current units.
- :&Config file
-
- This lets you pick which configuration file to use.
- Config files have a filename extension of .CFG
- These are used only by the dot-matrix (DOT--DRV.EXE) and
- the plotter (HPGL-DRV.EXE) drivers.
-
- :&Preview
-
- This displays a box on the drawing to show how much of your
- drawing will be printed. The area shown is based on the
- current printing scale and the paper size. Both of these
- are set by other options on the menu.
-
- :&Cost Report
-
- Prints a formatted listing of objecs in the current drawing
- to your current &Destination (printer or file). It uses the
- information in a Cost &File to apply prices to each object.
-
- Drawing: CostTest
-
- Quan. Item Unit Cost Total
- ----- -------- --------- ---------
- 4 window 1 128.95 515.80
- 5 window 2 89.98 449.90
- 3 3-6 Door 140.00 420.00
- 6 2-6 Door 110.50 663.00
- 6 Vent3x5 49.95 299.70
- 3 Vent 4x8 65.40 196.20
- 3 Skylght1 195.50 586.50
- --------------------------------------
- Grand Total: 3131.10
-
-
- :Cost &File
-
- Specify which file to use to get the prices for each object
- you want to list in the &Cost Report. You can use the
- OBJCOST.EXE program to create the list of objects from the
- drawing and then edit the file to add prices. For example:
-
- vent3x5 <---Object name
- 49.95 <---Price
- vent 4x8
- 0 <---When you don't want any cost calculated
- window 1
- 128.95
- :Default
-
- No help available
-
- *****
-